![]() ![]() However, as a consequence of our Dissent levels, we only have an Effective IC of 80. We have a Base Industrial Capacity of 132. Going over the limit is possible, and doing so will lower your supply efficiency and the speed at which you can move your forces around. This represents your ability to keep your forces supplied, as well as the ease at which you can strategically redeploy them. I will point out the fact that we start with 8968 Energy, 4500 Metal, 2250 Rare Materials, 1007 Oil, 499 Supplies, 70 Money, 34 Manpower, 0 Nukes, and 50% Dissent (EoD has events for other nations, but Germany still gets the greatest number of events to play with.) Partially because Edge of Darkness is built on top of World In Flames II, and WIF2 is meant to be played as Germany. I'm going to be playing as Germany for this run. I turned fog of war off so you can see beyond Germany's borders. Here we can see a pretty good view of Europe at the start of the game (March 4th, 1933). Wanted to show off the delightful title screen before continuing. If you have not, then maybe this LP will clue you in. If you've played Hearts of Iron, you should have a pretty good idea as to what to expect. Specifically, you can think of it as an improved version of Hearts of Iron 2. I will also be using the Edge of Darkness Mod, which is built on top of the World In Flames II Mod.ĭarkest Hour is a Hearts of Iron game. ![]() Because I wanted to do at least one of these here at Sufficient Velocity. ![]()
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